Luc Shelton

Ant Frenzy Ant Frenzy

Ant Frenzy

Ant Frenzy

This was a simple top-down 2D "shoot-em-up" that was developed as part of a project for my University studies. It's incredibly old, but I am leaving it here for archival purposes. It makes use of MonoGame and implements various features such as bezier curved pathfinding nodes, basic AI using a finite state machine, and implementation of physics.

This project was used as a testbed for a whitepaper that was written to compare modern pathfinding algorithms in "imperfect" (or constantly changing) environments, requiring for AI agents to alter their calculated paths in order to adapt.